Type: Personal Project (Working in Progress)
Overview
This project aims to develop a robust and flexible role-playing game (RPG) Framework within the Unity engine, based on the Dungeons & Dragons 5th Edition (D&D 5E) ruleset. This project will serve as a foundation for creating various RPGs, providing developers with the tools and components necessary to build immersive and interactive RPG experiences.
Objectives:
- Adapt D&D 5E Rules: Implement the core mechanics and rules of D&D 5E, including character creation, combat, magic, and skills, ensuring fidelity to the original tabletop experience.
- Modular Design: Create a modular system that allows for easy customization and extension, enabling developers to modify rules, add new content, and tailor the system to their specific needs.
- Cross-Platform Compatibility: Ensure the system is compatible with multiple platforms, including PC, consoles, and mobile devices, leveraging Unity's cross-platform capabilities.
- Community and Documentation: Build a supportive community and comprehensive documentation to assist developers in using and expanding the system effectively.
Key Features:
- Character Creation: A comprehensive character creation system that allows players to choose races, classes, backgrounds, and customize attributes, skills, and abilities.
- Combat System: Turn-based combat mechanics that incorporate initiative, attack rolls, damage calculations, and various combat maneuvers, faithfully representing D&D 5E combat.
- Magic System: Implementation of the D&D 5E spellcasting system, including spell slots, spell levels, and a wide array of spells with unique effects.
- Skill Checks and Saving Throws: Incorporate skill checks and saving throws, allowing characters to interact with the environment and overcome challenges based on their abilities.
- Inventory and Equipment: A detailed inventory management system that tracks items, equipment, and resources, allowing players to manage their gear and utilize it in gameplay.
- Game Master Tools: Tools and interfaces to control and configure the game environment, create encounters, manage NPCs, and adjust game settings on the fly.