Project-DC is an ambitious dungeon crawler game developed using custom Unity D20 System RPG framework that I am actively developing. This game combines the procedural generation and replayability of "The Binding of Isaac" with the dynamic rift mechanics of "Diablo 3". Players are introduced to a continuously evolving gameplay experience through dynamic rifts, each presenting unique challenges, enemy encounters, and boss battles. The game emphasizes strategic play, allowing players to select temporary buffs to navigate rifts more effectively, enhancing the depth of gameplay. A rich item and buff system ensures a rewarding and strategy-centric gaming experience.
Objectives:
Dynamic Rift Generation: Create a procedural generation system for dynamic rifts, ensuring each playthrough offers unique and unpredictable challenges.
Strategic Gameplay: Create a modular system that allows for easy customization and extension, enabling developers to modify rules, add new content, and tailor the system to their specific needs.
Rich Item System: Ensure the system is compatible with multiple platforms, including PC, consoles, and mobile devices, leveraging Unity's cross-platform capabilities.
Challenging Encounters: Design a range of enemies and boss battles that require players to adapt and refine their strategies continuously.
Immersive Environment: Build visually stunning and thematically diverse environments that enhance the dungeon crawling experience.
Engaging Progression: Implement a progression system that rewards players for their accomplishments and encourages replayability.
Key Features:
Procedural Generation: Each rift is procedurally generated, offering a fresh and unique layout, enemy placements, traps, and loot every time players enter.
Dynamic Rifts: Rifts vary in difficulty and themes, with some featuring special modifiers or environmental hazards that alter gameplay.
Temporary Buffs: Players can choose from a variety of temporary buffs at the beginning of each rift, allowing for strategic planning and customization of playstyles.
Diverse Enemy Types: Encounter a wide array of enemies, each with distinct behaviors and attack patterns, requiring adaptive strategies.
Epic Boss Battles: Face off against formidable bosses at the end of each rift, each with unique abilities and phases that challenge players' skills and tactics.
Rich Loot System: Discover and collect a vast array of items, including weapons, armor, potions, and rare artifacts that provide powerful enhancements and abilities.
Character Progression: Gain experience and level up, unlocking new skills and abilities that allow for deeper customization and strategic depth.
Multiplayer Co-op: Team up with friends in multiplayer co-op mode, strategizing together to overcome the toughest rifts and share in the rewards.
Interactive Environment: Engage with interactive elements in the environment, such as traps, secret rooms, and puzzles that add an extra layer of challenge and intrigue.
Crafting System: Implement a crafting system where players can combine materials found in rifts to create powerful items and upgrades.
Dynamic Weather and Day-Night Cycle Effecting Enemy Behaviour: Introduce a dynamic weather system and day-night cycle that influence rift conditions and enemy behavior, adding an extra layer of strategy.
Community Events: Community events and challenges where players can participate in special rifts with unique rewards and global leaderboards.